Player types and self-impression management in dictatorship games: Two experiments
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Publication:700085
DOI10.1006/GAME.2001.0847zbMATH Open1032.91552OpenAlexW2060835352MaRDI QIDQ700085FDOQ700085
Authors: J. Keith Murnighan, John M. Oesch, Madan Pillutla
Publication date: 30 September 2002
Published in: Games and Economic Behavior (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1006/game.2001.0847
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Cites Work
- Rational cooperation in the finitely repeated prisoners' dilemma
- A Theory of Fairness, Competition, and Cooperation
- Preferences, property rights, and anonymity in bargaining games
- Fairness in simple bargaining experiments
- Warm-Glow versus Cold-Prickle: The Effects of Positive and Negative Framing on Cooperation in Experiments
- Dictator game giving: Rules of fairness versus acts of kindness
Cited In (5)
- Self-serving interpretations of ambiguity in other-regarding behavior
- `Give me a chance!' An experiment in social decision under risk
- The importance of moral reflection and self-reported data in a dictator game with production
- Exploiting moral wiggle room: experiments demonstrating an illusory preference for fairness
- Does implicit bias predict dictator giving?
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