Chasing robbers on random geometric graphs-an alternative approach

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Publication:741544

DOI10.1016/J.DAM.2014.06.004zbMATH Open1300.05176arXiv1401.3313OpenAlexW2069386249MaRDI QIDQ741544FDOQ741544


Authors: Noga Alon, Paweł Prałat Edit this on Wikidata


Publication date: 12 September 2014

Published in: Discrete Applied Mathematics (Search for Journal in Brave)

Abstract: We study the vertex pursuit game of emph{Cops and Robbers}, in which cops try to capture a robber on the vertices of the graph. The minimum number of cops required to win on a given graph G is called the cop number of G. We focus on Gd(n,r), a random geometric graph in which n vertices are chosen uniformly at random and independently from [0,1]d, and two vertices are adjacent if the Euclidean distance between them is at most r. The main result is that if r3d1>cdfraclognn then the cop number is 1 with probability that tends to 1 as n tends to infinity. The case d=2 was proved earlier and independently in cite{bdfm}, using a different approach. Our method provides a tight O(1/r2) upper bound for the number of rounds needed to catch the robber.


Full work available at URL: https://arxiv.org/abs/1401.3313




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