Chasing robbers on random geometric graphs-an alternative approach
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Abstract: We study the vertex pursuit game of emph{Cops and Robbers}, in which cops try to capture a robber on the vertices of the graph. The minimum number of cops required to win on a given graph is called the cop number of . We focus on , a random geometric graph in which vertices are chosen uniformly at random and independently from , and two vertices are adjacent if the Euclidean distance between them is at most . The main result is that if then the cop number is with probability that tends to as tends to infinity. The case was proved earlier and independently in cite{bdfm}, using a different approach. Our method provides a tight upper bound for the number of rounds needed to catch the robber.
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Cites work
- scientific article; zbMATH DE number 5066400 (Why is no real title available?)
- scientific article; zbMATH DE number 5241699 (Why is no real title available?)
- A better bound for the cop number of general graphs
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- When does a random graph have constant cop number?
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