Learning to score final positions in the game of Go
DOI10.1016/J.TCS.2005.09.045zbMATH Open1086.68597OpenAlexW2159370375MaRDI QIDQ817792FDOQ817792
Authors: Erik C. D. van der Werf, H. J. van den Herik, Jos W. H. M. Uiterwijk
Publication date: 20 March 2006
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.tcs.2005.09.045
Recommendations
Learning and adaptive systems in artificial intelligence (68T05) Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.) (68T20) Games involving graphs (91A43)
Cites Work
Cited In (5)
- Title not available (Why is that?)
- Title not available (Why is that?)
- PAC-Bayesian pattern classification with kernels. Theory, algorithms, and an application to the game Go.
- Learning to score final positions in the game of Go
- Static analysis based on formal models and incremental computation in Go programming
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