Using patterns in computer Go
DOI10.1007/978-3-319-19941-2_54zbMATH Open1436.68327OpenAlexW2397141356MaRDI QIDQ5114624FDOQ5114624
Authors: Leszek Stanisław Śliwa
Publication date: 24 June 2020
Published in: Lecture Notes in Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-319-19941-2_54
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Cited In (8)
- Title not available (Why is that?)
- Formulations of patterns by a graph model for the game of Go
- Computer Go
- AI 2005: Advances in Artificial Intelligence
- A Fast Indexing Method for Monte-Carlo Go
- HISTORY AND TERRITORY HEURISTICS FOR MONTE CARLO GO
- CONNECTIVITY IN THE GAME OF GO
- Learning to score final positions in the game of Go
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