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HISTORY AND TERRITORY HEURISTICS FOR MONTE CARLO GO

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Publication:5484734
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DOI10.1142/S1793005706000427zbMATH Open1136.91300MaRDI QIDQ5484734FDOQ5484734


Authors: B. Bouzy Edit this on Wikidata


Publication date: 21 August 2006

Published in: New Mathematics and Natural Computation (Search for Journal in Brave)





Recommendations

  • A Fast Indexing Method for Monte-Carlo Go
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  • PROGRESSIVE STRATEGIES FOR MONTE-CARLO TREE SEARCH


zbMATH Keywords

history heuristicMonte Carlo goterritory heuristic


Mathematics Subject Classification ID

Software, source code, etc. for problems pertaining to game theory, economics, and finance (91-04) 2-person games (91A05)


Cites Work

  • Computer Go: An AI oriented survey
  • The challenge of poker
  • World-championship-caliber Scrabble*


Cited In (6)

  • Title not available (Why is that?)
  • On Semeai Detection in Monte-Carlo Go
  • A Fast Indexing Method for Monte-Carlo Go
  • Using patterns in computer Go
  • Title not available (Why is that?)
  • MONTE CARLO GO CAPTURING TACTIC SEARCH





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