Adaptive terrain triangulation using the representation of quad trees by vertex textures and wavelet estimation of vertex significance
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(7)- scientific article; zbMATH DE number 2087063 (Why is no real title available?)
- Adaptive even patch tessellation
- Second generation wavelet-based GIS terrain data compression using Delaunay triangulation
- Continuous distance-dependent level of detail for rendering heightmaps
- High performance navigation of very large-scale terrain environment
- Four-triangles adaptive algorithms for RTIN terrain meshes
- Right-triangulated irregular networks
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