Adaptive terrain triangulation using the representation of quad trees by vertex textures and wavelet estimation of vertex significance
DOI10.1134/S0361768808050010zbMATH Open1185.68793OpenAlexW2165443152MaRDI QIDQ840040FDOQ840040
Authors: E. A. Yusov, V. E. Turlapov
Publication date: 4 September 2009
Published in: Programming and Computer Software (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1134/s0361768808050010
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Computing methodologies and applications (68U99) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05)
Cites Work
Cited In (7)
- Title not available (Why is that?)
- Adaptive even patch tessellation
- Second generation wavelet-based GIS terrain data compression using Delaunay triangulation
- Continuous distance-dependent level of detail for rendering heightmaps
- High performance navigation of very large-scale terrain environment
- Four-triangles adaptive algorithms for RTIN terrain meshes
- Right-triangulated irregular networks
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