On the role of chance moves and information in two-person games
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Publication:874883
DOI10.1007/BF02579003zbMATH Open1110.91004OpenAlexW2020113341MaRDI QIDQ874883FDOQ874883
Authors: Marcel Dreef, Peter Borm
Publication date: 10 April 2007
Published in: Top (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/bf02579003
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Cites Work
- On the value of information in a strategic conflict
- Title not available (Why is that?)
- Optimal Behavioral Strategies In 0-Sum Games with Almost Perfect Information
- The values of information in some nonzero sum games
- Measuring skill in games: several approaches discussed.
- The LP formulation of finite zero-sum games with incomplete information
- An amalgation of games
- Zero-sum sequential games with incomplete information
- Title not available (Why is that?)
- Title not available (Why is that?)
- Zero-Sum Games with “Almost” Perfect Information
- On the Concept of the Value of Information in Competitive Situations
- On a relative measure of skill for games with chance elements
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