Image and geometry processing for 3-D cinematography.

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Publication:983137

DOI10.1007/978-3-642-12392-4zbMATH Open1200.68253arXiv1506.06001OpenAlexW3153727499MaRDI QIDQ983137FDOQ983137


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Publication date: 2 August 2010

Published in: Geometry and Computing (Search for Journal in Brave)

Abstract: Stereoscopic cinema has seen a surge of activity in recent years, and for the first time all of the major Hollywood studios released 3-D movies in 2009. This is happening alongside the adoption of 3-D technology for sports broadcasting, and the arrival of 3-D TVs for the home. Two previous attempts to introduce 3-D cinema in the 1950s and the 1980s failed because the contemporary technology was immature and resulted in viewer discomfort. But current technologies -- such as accurately-adjustable 3-D camera rigs with onboard computers to automatically inform a camera operator of inappropriate stereoscopic shots, digital processing for post-shooting rectification of the 3-D imagery, digital projectors for accurate positioning of the two stereo projections on the cinema screen, and polarized silver screens to reduce cross-talk between the viewers left- and right-eyes -- mean that the viewer experience is at a much higher level of quality than in the past. Even so, creation of stereoscopic cinema is an open, active research area, and there are many challenges from acquisition to post-production to automatic adaptation for different-sized display. This chapter describes the current state-of-the-art in stereoscopic cinema, and directions of future work.


Full work available at URL: https://arxiv.org/abs/1506.06001




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