Routing (Un-) Splittable Flow in Games with Player-Specific Linear Latency Functions
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Cited in
(21)- Pure Nash equilibria in player-specific and weighted congestion games
- Weighted congestion games with separable preferences
- Two-terminal routing games with unknown active players
- Transportation network with externalities
- Pathwise smooth splittable congestion games and inefficiency
- Strong equilibria in games with the lexicographical improvement property
- On a generalized Cournot oligopolistic competition game
- Selfish unsplittable flows
- Optimal cost sharing for capacitated facility location games
- Routing (un-) splittable flow in games with player-specific affine latency functions
- Informational Braess' paradox: the effect of information on traffic congestion
- Subjective vs. Objective Reality — The Risk of Running Late
- Automata, Languages and Programming
- The price of routing unsplittable flow
- On the existence of pure Nash equilibria in weighted congestion games
- Project games
- Potential game in parallel transport network with symmetric externalities
- Exact price of anarchy for weighted congestion games with two players
- Characterizing the existence of potential functions in weighted congestion games
- Potential game in general transport network with symmetric externalities
- Coordination mechanisms
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