Settling the complexity of computing approximate two-player Nash equilibria
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(10)- Algorithms and complexity for computing Nash equilibria in adversarial team games
- Tree polymatrix games are PPAD-hard
- Automating approximation analysis for Nash equilibria algorithms in two-player games
- A polynomial-time algorithm for 1/3-approximate Nash equilibria in bimatrix games
- On the optimal mixing problem of approximate Nash equilibria in bimatrix games
- Pure-circuit: tight inapproximability for PPAD
- On the optimal mixing problem of approximate Nash equilibria in bimatrix games
- The strongish planted clique hypothesis and its consequences
- A computer-aided approach for approximate Nash equilibria
- Settling the complexity of Nash equilibrium in congestion games
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