Tree polymatrix games are PPAD-hard
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Cites work
- Approximating Nash equilibria in tree polymatrix games
- Computing approximate Nash equilibria in polymatrix games
- Computing constrained approximate equilibria in polymatrix games
- Constant rank two-player games are PPAD-hard
- Inapproximability of Nash equilibrium
- On minmax theorems for multiplayer games
- On the complexity of 2D discrete fixed point problem
- On the Complexity of Nash Equilibria and Other Fixed Points
- On the complexity of the parity argument and other inefficient proofs of existence
- Settling the complexity of computing approximate two-player Nash equilibria
- Settling the complexity of computing two-player Nash equilibria
- The complexity of computing a Nash equilibrium
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