Signalling in IF games: a tricky business
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Recommendations
Cited in
(9)- Implementation with extensive form games: one round of signaling is not enough
- Independence friendly logic with classical negation via flattening is a second-order logic with weak dependencies
- Thompson transformations for IF-logic
- Signalling in independence-friendly logic
- Vagueness and Imprecise Imitation in Signalling Games
- Independence-friendly logic without Henkin quantification
- Dependence of variables construed as an atomic formula
- Inclusion and exclusion dependencies in team semantics -- on some logics of imperfect information
- On the formal semantics of IF-like logics
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