The following pages link to Sequencing games (Q1121813):
Displaying 50 items.
- Sharing costs in highways: a game theoretic approach (Q257250) (← links)
- Subgroup additivity in the queueing problem (Q296745) (← links)
- Sequencing interval situations and related games (Q300975) (← links)
- Stochastic linear programming games with concave preferences (Q319166) (← links)
- Step out-step in sequencing games (Q319891) (← links)
- A rescheduling and cost allocation mechanism for delayed arrivals (Q342157) (← links)
- Batch sequencing and cooperation (Q398862) (← links)
- Two-agent scheduling to minimize the total cost (Q421611) (← links)
- Balanced consistency and balanced cost reduction for sequencing problems (Q427519) (← links)
- Sequencing situations with just-in-time arrival, and related games (Q486940) (← links)
- Consistency and monotonicity in sequencing problems (Q532511) (← links)
- Multi-stage sequencing situations (Q532719) (← links)
- A generalization of the Shapley-ichiishi result (Q532758) (← links)
- Convex and exact games with non-transferable utility (Q617519) (← links)
- A two-machine flowshop problem with two agents (Q709115) (← links)
- Optimal equilibria in the non-cooperative game associated with cost spanning tree problem (Q816509) (← links)
- On the convexity of precedence sequencing games (Q816513) (← links)
- Balancedness of sequencing games with multiple parallel machines (Q816514) (← links)
- Sequencing games with controllable processing times (Q818079) (← links)
- Proportionate flow shop games (Q835628) (← links)
- Decentralized subcontractor scheduling with divisible jobs (Q892907) (← links)
- The sequential equal surplus division for rooted forest games and an application to sharing a river with bifurcations (Q892979) (← links)
- Sequencing games with repeated players (Q926369) (← links)
- Processing games with shared interest (Q926371) (← links)
- Scheduling problems with two competing agents to minimize minmax and minsum earliness measures (Q976483) (← links)
- Comments on: Transversality of the Shapley value (Q1024693) (← links)
- Convex games with an infinite number of players and sequencing situations (Q1039463) (← links)
- Convex interval games (Q1040025) (← links)
- Processing games with restricted capacities (Q1041002) (← links)
- Flow-shops with a dominant machine (Q1203800) (← links)
- A necessary and sufficient condition for the convexity in oligopoly games (Q1296504) (← links)
- Operations research games: A survey. (With comments and rejoinder) (Q1348703) (← links)
- On the core of routing games (Q1358628) (← links)
- Restricted component additive games (Q1362677) (← links)
- Convex fuzzy games and participation monotonic allocation schemes. (Q1413852) (← links)
- NTU PERT games (Q1612015) (← links)
- A cooperative approach to service booking and scheduling in cloud manufacturing (Q1631506) (← links)
- Cooperation and sharing costs in a tandem queueing network (Q1653374) (← links)
- Multiple-machine scheduling with learning effects and cooperative games (Q1664951) (← links)
- Shapley value for parallel machine sequencing situation without initial order (Q1665679) (← links)
- From hierarchies to levels: new solutions for games with hierarchical structure (Q1684130) (← links)
- Reordering an existing queue (Q1704061) (← links)
- Capacity allocation games without an initial sequence (Q1709948) (← links)
- On the convexity of step out-step in sequencing games (Q1752351) (← links)
- Self-interest and equity concerns: a behavioural allocation rule for operational problems (Q1753570) (← links)
- Cost allocation in rescheduling with machine unavailable period (Q1754051) (← links)
- Solving a two-agent single-machine scheduling problem considering learning effect (Q1762153) (← links)
- Incomplete information and multiple machine queueing problems (Q1776969) (← links)
- A note on two-agent scheduling on an unbounded parallel-batching machine with makespan and maximum lateness objectives (Q1788999) (← links)
- Compromise values in cooperative game theory (Q1804555) (← links)