Pages that link to "Item:Q1131840"
From MaRDI portal
The following pages link to A minimax algorithm better than alpha-beta? (Q1131840):
Displayed 29 items.
- A faster alternative to \(SSS^*\) with extension to variable memory (Q689627) (← links)
- General branch and bound, and its relation to \(A^*\) and \(AO^*\) (Q792768) (← links)
- A quantitative analysis of the alpha-beta pruning algorithm (Q1055189) (← links)
- A generalization of alpha-beta and \(SSS^*\) search procedures (Q1076524) (← links)
- Game tree searching by min/max approximation (Q1096402) (← links)
- Conspiracy numbers for min-max search (Q1102218) (← links)
- Asymptotic properties of minimax trees and game-searching procedures (Q1145506) (← links)
- The last player theorem (Q1158067) (← links)
- A game tree with distinct leaf values which is easy for the alpha-beta algorithm (Q1190799) (← links)
- Proof-number search (Q1321057) (← links)
- An analysis of the conspiracy numbers algorithm (Q1324392) (← links)
- A general framework for minimax search in game trees (Q1342257) (← links)
- Searching minimax game trees under memory space constraint (Q1356215) (← links)
- A solution to the GHI problem for best-first search (Q1589511) (← links)
- Game tree algorithms and solution trees (Q1589517) (← links)
- Is SSS* better than alpha-beta? (Q1836984) (← links)
- A general branch and bound formulation for understanding and synthesizing And/Or tree search procedures (Q1837544) (← links)
- A minimax algorithm better than alpha-beta? Yes and no (Q1837546) (← links)
- Pathology on game trees revisited, and an alternative to minimaxing (Q1837547) (← links)
- A comparison of minimax tree search algorithms (Q1838331) (← links)
- Best-first minimax search (Q2171269) (← links)
- On solving the 7,7,5-game and the 8,8,5-game (Q2310749) (← links)
- A general heuristic bottom-up procedure for searching AND/OR graphs (Q2639647) (← links)
- Searching game trees under a partial order (Q2674204) (← links)
- Best-first fixed-depth minimax algorithms (Q2676580) (← links)
- On game graph structure and its influence on pathology (Q3334108) (← links)
- AWT: Aspiration with Timer Search Algorithm in Siguo (Q3601838) (← links)
- Two-agent IDA* (Q4421276) (← links)
- Computer Go: An AI oriented survey (Q5958709) (← links)