Pages that link to "Item:Q1359009"
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The following pages link to Learning and decision costs in experimental constant sum games (Q1359009):
Displaying 34 items.
- A generalized cognitive hierarchy model of games (Q324177) (← links)
- Learning in games with risky payoffs (Q417709) (← links)
- Altruistic versus egoistic behavior in a public good game (Q433376) (← links)
- Learning about learning in games through experimental control of strategic interdependence (Q433649) (← links)
- Sophisticated experience-weighted attraction learning and strategic teaching in repeated games (Q697948) (← links)
- Q-learning agents in a Cournot oligopoly model (Q844790) (← links)
- Analyzing behavior implied by EWA learning: an emphasis on distinguishing reinforcement from belief learning (Q972190) (← links)
- The emergence of coordination in public good games (Q978849) (← links)
- Learning games (Q1042371) (← links)
- Evolving aspirations and cooperation (Q1268578) (← links)
- Coordination, ``Magic'', and reinforcement learning in a market entry game (Q1268639) (← links)
- Experimental results on the centipede game in normal form: an investigation on learning (Q1272049) (← links)
- Learning, matching, and aggregation (Q1279617) (← links)
- On learning to become a successful loser: A comparison of alternative abstractions of learning processes in the loss domain (Q1293903) (← links)
- Experience-weighted attraction learning in coordination games: Probability rules, heterogeneity, and time-variation (Q1293907) (← links)
- Equilibrium play and adaptive learning in a three-person centipede game. (Q1399516) (← links)
- Aspiration adaptation in the ultimatum minigame. (Q1399525) (← links)
- Equilibria in large games with continuous procedures. (Q1406461) (← links)
- Learning under limited information. (Q1408635) (← links)
- Unobserved heterogeneity and equilibrium: an experimental study of Bayesian and adaptive learning in normal form games. (Q1427488) (← links)
- Rule learning in symmetric normal-form games: Theory and evidence (Q1581910) (← links)
- Learning process in public goods games (Q1618430) (← links)
- Evidence for learning to learn behavior in normal form games (Q1768408) (← links)
- Equilibrium and reinforcement learning in private-information games: An experimental study (Q1960563) (← links)
- Mathematical modeling of learning from an inconsistent source: a nonlinear approach (Q2012321) (← links)
- Match length realization and cooperation in indefinitely repeated games (Q2123191) (← links)
- Behavior in strategic settings: evidence from a million rock-paper-scissors games (Q2183997) (← links)
- On the learning patterns and adaptive behavior of terrorist organizations (Q2282507) (← links)
- Self-tuning experience weighted attraction learning in games (Q2370497) (← links)
- Individual and social learning (Q2432012) (← links)
- Transient and asymptotic dynamics of reinforcement learning in games (Q2462286) (← links)
- Generality, repetition, and the role of descriptive learning models (Q2581769) (← links)
- A dynamic graph model of strategy learning for predicting human behavior in repeated games (Q2690389) (← links)
- Learning in network contexts: experimental results from simulations (Q5938622) (← links)