Pages that link to "Item:Q1906283"
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The following pages link to On games corresponding to sequencing situations with ready times (Q1906283):
Displaying 32 items.
- Scheduling two job families on a single machine with two competitive agents (Q326478) (← links)
- Batch sequencing and cooperation (Q398862) (← links)
- Two-agent scheduling to minimize the total cost (Q421611) (← links)
- Multi-stage sequencing situations (Q532719) (← links)
- A two-machine flowshop problem with two agents (Q709115) (← links)
- On the convexity of precedence sequencing games (Q816513) (← links)
- Sequencing games with controllable processing times (Q818079) (← links)
- Proportionate flow shop games (Q835628) (← links)
- On the concavity of delivery games (Q1278793) (← links)
- Operations research games: A survey. (With comments and rejoinder) (Q1348703) (← links)
- The pairwise egalitarian solution. (Q1400672) (← links)
- Multiple-machine scheduling with learning effects and cooperative games (Q1664951) (← links)
- Shapley value for parallel machine sequencing situation without initial order (Q1665679) (← links)
- Solving a two-agent single-machine scheduling problem considering learning effect (Q1762153) (← links)
- A note on two-agent scheduling on an unbounded parallel-batching machine with makespan and maximum lateness objectives (Q1788999) (← links)
- Cooperative games with stochastic payoffs (Q1806654) (← links)
- On the balancedness of multiple machine sequencing games (Q1809847) (← links)
- Games in sequencing situations with externalities (Q1999402) (← links)
- Two-agent scheduling on a bounded series-batch machine to minimize makespan and maximum cost (Q2081468) (← links)
- Open shop scheduling games (Q2239840) (← links)
- Sequencing situations and games with non-linear cost functions under optimal order consistency (Q2240010) (← links)
- On interactive sequencing situations with exponential cost functions (Q2272301) (← links)
- Two-agent scheduling with rejection on a single machine (Q2337544) (← links)
- Compensation rules for multi-stage sequencing games (Q2348771) (← links)
- Partitioning sequencing situations and games (Q2378467) (← links)
- Pairwise solutions and the core of transportation situations (Q2432838) (← links)
- Multi-agent scheduling on a single machine with max-form criteria (Q2470117) (← links)
- Core stability in chain-component additive games (Q2483120) (← links)
- Multi-agent scheduling on a single machine to minimize total weighted number of tardy jobs (Q2508983) (← links)
- Job scheduling, cooperation, and control (Q2583703) (← links)
- On the convexity of independent set games (Q2659079) (← links)
- Cooperative sequencing games with position-dependent learning effect (Q2661495) (← links)