Pages that link to "Item:Q2517457"
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The following pages link to Development of a convex polyhedral discrete element simulation framework for NVIDIA Kepler based GPUs (Q2517457):
Displaying 13 items.
- Collision detection of convex polyhedra on the NVIDIA GPU architecture for the discrete element method (Q669790) (← links)
- 3D gradient corrected SPH for fully resolved particle-fluid interactions (Q1988904) (← links)
- Boundary condition enforcement for renormalised weakly compressible meshless Lagrangian methods (Q2040861) (← links)
- A unified level set method for simulating mixed granular flows involving multiple non-spherical DEM models in complex structures (Q2138823) (← links)
- A study of shape non-uniformity and poly-dispersity in hopper discharge of spherical and polyhedral particle systems using the Blaze-DEM GPU code (Q2422918) (← links)
- Discrete Mesh Optimization on GPU (Q3296638) (← links)
- GPU DEM Simulations and Experimental Studies of Ball Milling Process for Various Particle Shapes (Q4561305) (← links)
- Industrial Scale Particle Simulations on the GPU Using the Blaze-DEM Code (Q4561315) (← links)
- Interaction Between Floater and Sea Ice Simulated with Dilated Polyhedral DEM (Q4619208) (← links)
- Vector-based discrete element method for solid elastic materials (Q6040783) (← links)
- A physically consistent discrete element method for arbitrary shapes using volume-interacting level sets (Q6116152) (← links)
- A thread-block-wise computational framework for large-scale hierarchical continuum-discrete modeling of granular media (Q6553262) (← links)
- A new contact detection method for arbitrary dilated polyhedra with potential function in discrete element method (Q6554368) (← links)