The following pages link to Patrolling Games (Q2879520):
Displaying 37 items.
- Infrastructure security games (Q297288) (← links)
- Modeling costly learning and counter-learning in a defender-attacker game with private defender information (Q314785) (← links)
- Multithreat multisite protection: a security case study (Q322995) (← links)
- Ambush and active search in multistage predator-prey interactions (Q493043) (← links)
- Optimizing periodic patrols against short attacks on the line and other networks (Q1631529) (← links)
- When patrolmen become corrupted: monitoring a graph using faulty mobile robots (Q1679239) (← links)
- On the approximation ratio of the random Chinese postman tour for network search (Q1694817) (← links)
- Continuous patrolling and hiding games (Q1735165) (← links)
- Spy-game on graphs: complexity and simple topologies (Q1748987) (← links)
- An interdiction game on a queueing network with multiple intruders (Q1753530) (← links)
- Patrolling a perimeter (Q1926970) (← links)
- A polynomial-time method to compute all Nash equilibria solutions of a general two-person inspection game (Q2028790) (← links)
- Counterfactual regret minimization for integrated cyber and air defense resource allocation (Q2030546) (← links)
- Coordinating resources in Stackelberg security games (Q2030646) (← links)
- Computing mixed strategies equilibria in presence of switching costs by the solution of nonconvex QP problems (Q2044489) (← links)
- Multi-robot adversarial patrolling strategies via lattice paths (Q2082517) (← links)
- Timed network games (Q2112796) (← links)
- Simple strategies versus optimal schedules in multi-agent patrolling (Q2196578) (← links)
- On the learning patterns and adaptive behavior of terrorist organizations (Q2282507) (← links)
- Approximate solutions for expanding search games on general networks (Q2327672) (← links)
- Static search games played over graphs and general metric spaces (Q2356189) (← links)
- Adversarial patrolling with spatially uncertain alarm signals (Q2407886) (← links)
- A Markov decision process model on dynamic routing for target surveillance (Q2669763) (← links)
- Patrolling a Border (Q2957456) (← links)
- Tools to Manage Search Games on Lattices (Q2961392) (← links)
- The Cardinality of the Sets Involved in Lattice Games (Q2961397) (← links)
- Distributed Patrolling with Two-Speed Robots (and an Application to Transportation) (Q2980175) (← links)
- Patrolling a Pipeline (Q3179196) (← links)
- Adversarial Patrolling in a Uniform (Q5031004) (← links)
- A random walk perspective on hide-and-seek games (Q5051142) (← links)
- Technical Note—Optimal Patrol of a Perimeter (Q5058049) (← links)
- Continuous Patrolling Games (Q5060487) (← links)
- Network Inspection for Detecting Strategic Attacks (Q5080657) (← links)
- On the distance between random events on a network (Q6068543) (← links)
- Optimal patrolling strategies for trees and complete networks (Q6096604) (← links)
- A stochastic game framework for patrolling a border (Q6096639) (← links)
- A review of attacker-defender games: current state and paths forward (Q6555126) (← links)