Pages that link to "Item:Q3581415"
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The following pages link to The price of anarchy of finite congestion games (Q3581415):
Displaying 50 items.
- Concurrent imitation dynamics in congestion games (Q287990) (← links)
- Mixing time and stationary expected social welfare of logit dynamics (Q372983) (← links)
- Social context congestion games (Q386894) (← links)
- Convergence and approximation in potential games (Q441854) (← links)
- Pairwise cooperations in selfish ring routing for minimax linear latency (Q443709) (← links)
- Assignment games with conflicts: robust price of anarchy and convergence results via semi-smoothness (Q503458) (← links)
- Stackelberg strategies and collusion in network games with splittable flow (Q538465) (← links)
- Good programming in transactional memory: game theory meets multicore architecture (Q553350) (← links)
- The equivalence of uniform and Shapley value-based cost allocations in a specific game (Q614035) (← links)
- Convergence to approximate Nash equilibria in congestion games (Q632952) (← links)
- On the performance of approximate equilibria in congestion games (Q634681) (← links)
- Graphical congestion games (Q639291) (← links)
- Congestion games with failures (Q642974) (← links)
- Tight bounds for selfish and greedy load balancing (Q644806) (← links)
- Performance of one-round walks in linear congestion games (Q647486) (← links)
- On best response dynamics in weighted congestion games with polynomial delays (Q661067) (← links)
- Design of price mechanisms for network resource allocation via price of anarchy (Q662298) (← links)
- The impact of social ignorance on weighted congestion games (Q692896) (← links)
- Competitive routing over time (Q719282) (← links)
- A unifying tool for bounding the quality of non-cooperative solutions in weighted congestion games (Q722221) (← links)
- Network design with weighted players (Q733733) (← links)
- On the Price of Anarchy of cost-sharing in real-time scheduling systems (Q777962) (← links)
- Strong equilibrium in cost sharing connection games (Q834855) (← links)
- The impact of local policies on the quality of packet routing in paths, trees, and rings (Q835620) (← links)
- Coordination mechanisms (Q838145) (← links)
- Atomic routing games on maximum congestion (Q838146) (← links)
- Competitive online multicommodity routing (Q839644) (← links)
- The price of anarchy for polynomial social cost (Q861255) (← links)
- Congestion games with capacitated resources (Q904685) (← links)
- Inefficiency of games with social context (Q904696) (← links)
- The strong price of anarchy of linear bottleneck congestion games (Q905688) (← links)
- Scheduling to maximize participation (Q935466) (← links)
- A new model for selfish routing (Q952441) (← links)
- Nash equilibria in discrete routing games with convex latency functions (Q955351) (← links)
- How to find Nash equilibria with extreme total latency in network congestion games? (Q966426) (← links)
- The price of atomic selfish ring routing (Q975753) (← links)
- Stackelberg strategies for atomic congestion games (Q987387) (← links)
- Congestion games with linearly independent paths: convergence time and price of anarchy (Q987402) (← links)
- Efficient graph topologies in network routing games (Q1021587) (← links)
- How hard is it to find extreme Nash equilibria in network congestion games? (Q1034618) (← links)
- Tight inefficiency bounds for perception-parameterized affine congestion games (Q1628591) (← links)
- Non-atomic one-round walks in congestion games (Q1731512) (← links)
- Colocating tasks in data centers using a side-effects performance model (Q1754339) (← links)
- On the robustness of the approximate price of anarchy in generalized congestion games (Q2077399) (← links)
- Atomic congestion games with random players: network equilibrium and the price of anarchy (Q2082222) (← links)
- Non-blind strategies in timed network congestion games (Q2112118) (← links)
- Timed network games (Q2112796) (← links)
- The Price of Anarchy of generic valid utility systems (Q2149873) (← links)
- The quality of equilibria for set packing and throughput scheduling games (Q2178650) (← links)
- Equilibria in routing games with edge priorities (Q2190414) (← links)