The following pages link to (Q3670933):
Displaying 45 items.
- Ambush and active search in multistage predator-prey interactions (Q493043) (← links)
- A foraging problem: sit-and-wait versus active predation (Q621674) (← links)
- Network search games with immobile hider, without a designated searcher starting point (Q933761) (← links)
- A game locating a needle in a square haystack (Q1070953) (← links)
- A remark on the Princess and Monster search game (Q1185762) (← links)
- Infiltration games on arbitrary graphs (Q1191856) (← links)
- On simple MIX game (Q1202564) (← links)
- Inspection games in arms control (Q1268419) (← links)
- Rendezvous search on the line with bounded resources: Expected time minimization (Q1278996) (← links)
- Accumulation games. I: Noisy search (Q1367732) (← links)
- Optimizing periodic patrols against short attacks on the line and other networks (Q1631529) (← links)
- Continuous patrolling and hiding games (Q1735165) (← links)
- A generalization of Ruckle's results for an ambush game (Q1806737) (← links)
- Raid games across a set with cyclic order (Q1869504) (← links)
- Patrolling a perimeter (Q1926970) (← links)
- A game related to the number of hides game (Q1962474) (← links)
- Social distancing, gathering, search games: mobile agents on simple networks (Q2128973) (← links)
- Static search games played over graphs and general metric spaces (Q2356189) (← links)
- Weighted search games (Q2378340) (← links)
- The solution to an open problem for a caching game (Q2808489) (← links)
- A SEARCH GAME WITH UNKNOWN EXAMINATION COSTS AND TRAVEL TIMES (Q2875628) (← links)
- A Caching Game with Infinitely Divisible Hidden Material (Q2949985) (← links)
- Tools to Manage Search Games on Lattices (Q2961392) (← links)
- Some Cinderella Ruckle Type Games (Q2961396) (← links)
- The Cardinality of the Sets Involved in Lattice Games (Q2961397) (← links)
- The Value of the Two Cable Ambush Game (Q2961400) (← links)
- Searching symmetric networks with Utilitarian-Postman paths (Q3057096) (← links)
- (Q3358515) (← links)
- (Q3363109) (← links)
- A continuous game of ambush (Q3809608) (← links)
- The Number Hides Game (Q3827816) (← links)
- A one-dimensional helicopter-submarine game (Q3835339) (← links)
- Cumulative search-evasion games (Q3978161) (← links)
- The reporting time problem: Integration of intelligence with verification (Q4022737) (← links)
- A remark on a helicopter and submarine game (Q4201457) (← links)
- Initial point search on weighted trees (Q4314865) (← links)
- Locating information with uncertainty in fully interconnected networks: The case of nondistributed memory (Q4432766) (← links)
- Discretization of the continuous ambush game (Q4456081) (← links)
- Rendezvous of three agents on the line (Q4533472) (← links)
- Efficient distributions of arms‐control inspection effort (Q4651706) (← links)
- A search game on a cyclic graph (Q4651727) (← links)
- Technical Note—Optimal Patrol of a Perimeter (Q5058049) (← links)
- Some games of search on a lattice (Q5287178) (← links)
- A generalized inspection game (Q5752311) (← links)
- Continuous accumulation games in continuous regions (Q5925748) (← links)