The following pages link to (Q3944542):
Displaying 50 items.
- Beyond odious and evil (Q284694) (← links)
- Polymerization and crystallization of snowflake molecules in Domineering (Q307795) (← links)
- Problems on cycles and colorings (Q383772) (← links)
- Impartial coloring games (Q388789) (← links)
- Analyzing \(n\)-player Maundy Cake (Q389202) (← links)
- Fault tolerance in cellular automata at low fault rates (Q394335) (← links)
- From heaps of matches to the limits of computability (Q396877) (← links)
- Phutball is PSPACE-hard (Q410721) (← links)
- Emergence and refinement (Q432157) (← links)
- Practical algorithms for MSO model-checking on tree-decomposable graphs (Q473216) (← links)
- Exact algorithms for Kayles (Q476858) (← links)
- New results for Domineering from combinatorial game theory endgame databases (Q500968) (← links)
- Generalized pairing strategies -- a bridge from pairing strategies to colorings (Q508633) (← links)
- Selfish cops and passive robber: qualitative games (Q529065) (← links)
- Lattice point methods for combinatorial games (Q534200) (← links)
- Embedding processes in combinatorial game theory (Q534324) (← links)
- Simulating reversible Turing machines and cyclic tag systems by one-dimensional reversible cellular automata (Q549699) (← links)
- Two-dimensional cellular automata (Q579933) (← links)
- Stochastic automated search methods in cellular automata: The discovery of tens of thousands of glider guns (Q601018) (← links)
- Collision-based implementation of a two-bit adder in excitable cellular automaton (Q602433) (← links)
- Operating binary strings using gliders and eaters in reaction-diffusion cellular automaton (Q611750) (← links)
- Game of life on the equal degree random lattice (Q616253) (← links)
- Four states are enough! (Q616491) (← links)
- Coin-sliding and Go (Q671434) (← links)
- Superlinear period lengths in some subtraction games (Q672382) (← links)
- Modular Nim (Q673073) (← links)
- Sequential compounds of combinatorial games (Q688160) (← links)
- Snakes in Domineering games (Q688162) (← links)
- The game of \(n\)-player Cutcake (Q719309) (← links)
- Complexity of token swapping and its variants (Q722547) (← links)
- Upper bounds for Stern's diatomic sequence and related sequences (Q727176) (← links)
- Dynamics of universal computation and \(1/f\) noise in elementary cellular automata (Q728155) (← links)
- Integral lexicographic codes (Q751628) (← links)
- Misère annihilation games (Q798574) (← links)
- Wythoff pairs as semigroup invariants (Q804623) (← links)
- A deletion game on hypergraphs (Q805510) (← links)
- Wolfram's class IV automata and a good Life (Q807049) (← links)
- Phenomenology of glider collisions in cellular automaton Rule 54 and associated logical gates (Q813590) (← links)
- Glider-based computing in reaction-diffusion hexagonal cellular automata (Q813738) (← links)
- The angel and the devil in three dimensions (Q817619) (← links)
- An evaluation function for the game of amazons (Q817800) (← links)
- Conway's Angel in three dimensions (Q817819) (← links)
- Bootstrap percolation on the hypercube (Q818817) (← links)
- Dynamic programming and board games: a survey (Q853003) (← links)
- Thue, combinatorics on words, and conjectures inspired by the Thue-Morse sequence (Q888175) (← links)
- Multigames and strategies, coalgebraically (Q890378) (← links)
- Cellular automaton modeling of epidemics (Q922394) (← links)
- Fault tolerance in cellular automata at high fault rates (Q931732) (← links)
- A two-parameter family of an extension of Beatty sequences (Q941402) (← links)
- An MDD-based generalized arc consistency algorithm for positive and negative table constraints and some global constraints (Q968351) (← links)