Pages that link to "Item:Q3964354"
From MaRDI portal
The following pages link to The Relationship Between Convex Games and Minimum Cost Spanning Tree Games: A Case for Permutationally Convex Games (Q3964354):
Displayed 27 items.
- Axiomatization of the Shapley value on minimum cost spanning tree games (Q700116) (← links)
- Sequencing games with controllable processing times (Q818079) (← links)
- The minimum cost spanning forest game (Q899945) (← links)
- \(p\)-additive games: a class of totally balanced games arising from inventory situations with temporary discounts (Q926590) (← links)
- Network flow problems and permutationally concave games (Q1042338) (← links)
- Communication and its cost in graph-restricted games (Q1107455) (← links)
- Monotonicity of solutions in certain dynamic cooperative games (Q1173753) (← links)
- A note on the permutationally convex games (Q1174811) (← links)
- A necessary and sufficient condition for the convexity in oligopoly games (Q1296504) (← links)
- Operations research games: A survey. (With comments and rejoinder) (Q1348703) (← links)
- On the complexity of testing membership in the core of min-cost spanning tree games (Q1365002) (← links)
- Minimum cost forest games (Q1365003) (← links)
- Inventory games. (Q1426696) (← links)
- Three-person spanning tree games (Q1596863) (← links)
- Computation of the Shapley value of minimum cost spanning tree games: P-hardness and polynomial cases (Q1926641) (← links)
- The average tree solution for cooperative games with communication structure (Q2268115) (← links)
- The socially stable core in structured transferable utility games (Q2371152) (← links)
- Component efficient solutions in line-graph games with applications (Q2385112) (← links)
- A core-allocation family for generalized holding cost games (Q2460041) (← links)
- The average tree solution for cycle-free graph games (Q2483116) (← links)
- COLLECTING INFORMATION TO IMPROVE DECISION-MAKING (Q2762237) (← links)
- CHARACTERIZATIONS OF THE KAR AND FOLK SOLUTIONS FOR MINIMUM COST SPANNING TREE PROBLEMS (Q2854002) (← links)
- The irreducible Core of a minimum cost spanning tree game (Q3142157) (← links)
- On the core and nucleolus of minimum cost spanning tree games (Q3329250) (← links)
- Proof of permutationally convexity of MCSF games (Q4296297) (← links)
- A bankruptcy problem and an information trading problem: Applications tok-convex games (Q4845142) (← links)
- An efficient characterization of submodular spanning tree games (Q5918917) (← links)