Pages that link to "Item:Q4253631"
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The following pages link to Computing Vertex Normals from Polygonal Facets (Q4253631):
Displaying 12 items.
- A discrete-forcing immersed boundary method for the fluid-structure interaction of an elastic slender body (Q349742) (← links)
- An anisotropic scale-invariant unstructured mesh generator suitable for volumetric imaging data (Q1000929) (← links)
- Finite-volume scheme for the solution of integral boundary layer equations (Q1646939) (← links)
- Finite element procedures for computing normals and mean curvature on triangulated surfaces and their use for mesh refinement (Q2021075) (← links)
- Bending models of lipid bilayer membranes: spontaneous curvature and area-difference elasticity (Q2175108) (← links)
- Semi-supervised semantic mapping through label propagation with semantic texture meshes (Q2226183) (← links)
- A contact smoothing method for arbitrary surface meshes using Nagata patches (Q2414585) (← links)
- Triangular surface mesh fairing via Gaussian curvature flow (Q2497564) (← links)
- On the interpolation of normal vectors for triangle meshes (Q2952361) (← links)
- Optimizing Query Perturbations to Enhance Shape Retrieval (Q5014706) (← links)
- triSurfaceImmersion: computing volume fractions and signed distances from triangulated surfaces immersed in unstructured meshes (Q6159603) (← links)
- Isosurface extraction for piecewise-linear reconstruction of complex interfaces on arbitrary grids (Q6497194) (← links)