The following pages link to (Q4296856):
Displaying 50 items.
- Robustness of public equilibria in repeated games with private monitoring (Q406393) (← links)
- Robust and scalable middleware for selfish-computer systems (Q465675) (← links)
- Communication in repeated network games with imperfect monitoring (Q485763) (← links)
- Uniform folk theorems in repeated anonymous random matching games (Q516965) (← links)
- Finitely repeated games with semi-standard monitoring (Q533902) (← links)
- Semidefinite programming for min-max problems and games (Q662286) (← links)
- General properties of long-run supergames (Q692092) (← links)
- When is the lowest equilibrium payoff in a repeated game equal to the minmax payoff? (Q848606) (← links)
- Social norms, cooperation and inequality (Q852333) (← links)
- Informationally optimal correlation (Q959935) (← links)
- The myth of the folk theorem (Q993783) (← links)
- Repeated games with one-memory (Q1001829) (← links)
- Repeated games with voluntary information purchase (Q1021588) (← links)
- Growth of strategy sets, entropy, and nonstationary bounded recall (Q1021606) (← links)
- Efficiency in repeated games with imperfect monitoring (Q1122518) (← links)
- Folk theorems for the observable implications of repeated games (Q1182915) (← links)
- An axiomatic approach to complete patience and time invariance (Q1272655) (← links)
- Distributed games (Q1300674) (← links)
- Repeated price competition with increasing marginal costs (Q1322440) (← links)
- Communication in repeated games with costly monitoring. (Q1408709) (← links)
- Errors can increase cooperation in finite populations (Q1691361) (← links)
- A note on strategic stability of cooperative solutions for multistage games (Q1727061) (← links)
- A folk theorem for repeated games played on a network (Q1757808) (← links)
- Rationality and bounded information in repeated games, with application to the iterated prisoner's dilemma (Q1775816) (← links)
- Approximated cooperative equilibria for games played over event trees (Q1785419) (← links)
- Perfect folk theorems. Does public randomization matter? (Q1972572) (← links)
- Limited-trust equilibria (Q2028831) (← links)
- A review of transport market modeling using game-theoretic principles (Q2030641) (← links)
- Losing funds or losing face? Reputation and accountability in the credit rating industry (Q2098016) (← links)
- Blackwell's comparison of experiments and discounted repeated games (Q2273941) (← links)
- A folk theorem for repeated games with unequal discounting (Q2276554) (← links)
- Community enforcement using modal actions (Q2288532) (← links)
- Strongly strategic support of cooperative solutions for games over event trees (Q2294530) (← links)
- Iterated Boolean games (Q2346405) (← links)
- Equilibrium payoffs of dynamic games (Q2365093) (← links)
- Repeated games with public deterministic monitoring (Q2397641) (← links)
- What you get is what you see: cooperation in repeated games with observable payoffs (Q2415989) (← links)
- Probabilistic reliability and privacy of communication using multicast in general neighbor networks (Q2425532) (← links)
- Delayed-response strategies in repeated games with observation lags (Q2439908) (← links)
- Games without rules (Q2464656) (← links)
- Finitely repeated games: a generalized Nash folk theorem (Q2507854) (← links)
- Partners or rivals? Strategies for the iterated prisoner's dilemma (Q2516229) (← links)
- Limit Equilibrium Payoffs in Stochastic Games (Q3387906) (← links)
- Cooperative Game with Agreements Implemented by a Third Party (Q5013403) (← links)
- The Folk Theorem for Repeated Games with Time-Dependent Discounting (Q5085154) (← links)
- Strongly Time-Consistent Solutions in Cooperative Dynamic Games (Q5118425) (← links)
- Repeated Games with Complete Information (Q5149731) (← links)
- Stochastic Games (Q5149735) (← links)
- The truth behind the myth of the folk theorem (Q5892456) (← links)
- Equilibrium in two-player stochastic games with shift-invariant payoffs (Q6057758) (← links)