The following pages link to Sequencing and Cooperation (Q4305760):
Displayed 28 items.
- Batch sequencing and cooperation (Q398862) (← links)
- Multi-stage sequencing situations (Q532719) (← links)
- On the convexity of precedence sequencing games (Q816513) (← links)
- Balancedness of sequencing games with multiple parallel machines (Q816514) (← links)
- Sequencing games with controllable processing times (Q818079) (← links)
- Proportionate flow shop games (Q835628) (← links)
- Operations research games: A survey. (With comments and rejoinder) (Q1348703) (← links)
- Restricted component additive games (Q1362677) (← links)
- A cooperative approach to service booking and scheduling in cloud manufacturing (Q1631506) (← links)
- Multiple-machine scheduling with learning effects and cooperative games (Q1664951) (← links)
- Shapley value for parallel machine sequencing situation without initial order (Q1665679) (← links)
- Capacity allocation games without an initial sequence (Q1709948) (← links)
- On the submodularity of multi-depot traveling salesman games (Q1727725) (← links)
- Cost allocation in rescheduling with machine unavailable period (Q1754051) (← links)
- On the nucleolus of neighbor games (Q1869507) (← links)
- \(\Gamma\)-component additive games (Q1893193) (← links)
- On games corresponding to sequencing situations with ready times (Q1906283) (← links)
- Games with a local permission structure: separation of authority and value generation (Q2015041) (← links)
- Open shop scheduling games (Q2239840) (← links)
- Partitioning sequencing situations and games (Q2378467) (← links)
- Component efficient solutions in line-graph games with applications (Q2385112) (← links)
- On hierarchies and communication (Q2450142) (← links)
- Core stability in chain-component additive games (Q2483120) (← links)
- Balancedness of multiple machine sequencing games revisited (Q2503258) (← links)
- Job scheduling, cooperation, and control (Q2583703) (← links)
- Cooperative sequencing games with position-dependent learning effect (Q2661495) (← links)
- Networks, Communication and Hierarchy: Applications to Cooperative Games (Q5057948) (← links)
- The stable gain splitting rule for sequencing situations (Q6168511) (← links)