Pages that link to "Item:Q4837542"
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The following pages link to A Pedestrian Approach to Ray Shooting: Shoot a Ray, Take a Walk (Q4837542):
Displaying 46 items.
- Optimal partition trees (Q420575) (← links)
- A faster algorithm for computing motorcycle graphs (Q471142) (← links)
- Binary plane partitions for disjoint line segments (Q540437) (← links)
- Stabbers of line segments in the plane (Q543793) (← links)
- The stochastic walk algorithms for point location in pseudo-triangulations (Q634299) (← links)
- Diffuse reflection radius in a simple polygon (Q727965) (← links)
- Maximum-area and maximum-perimeter rectangles in polygons (Q827336) (← links)
- Visibility queries in a polygonal region (Q833709) (← links)
- Minimizing the stabbing number of matchings, trees, and triangulations (Q1006396) (← links)
- Light orthogonal networks with constant geometric dilation (Q1013080) (← links)
- Optimal higher order Delaunay triangulations of polygons (Q1028236) (← links)
- Convex subdivisions with low stabbing numbers (Q1046805) (← links)
- Dynamic motion planning in low obstacle density environments (Q1276943) (← links)
- 3-D vertical ray shooting and 2-D point enclosure, range searching, and arc shooting amidst convex fat objects (Q1370928) (← links)
- Ray shooting and stone throwing with near-linear storage (Q1776898) (← links)
- Lower bounds for intersection searching and fractional cascading in higher dimension (Q1887711) (← links)
- Visibility and ray shooting queries in polygonal domains (Q2261573) (← links)
- Covering a simple polygon by monotone directions (Q2269836) (← links)
- Quickest visibility queries in polygonal domains (Q2316797) (← links)
- On Romeo and Juliet problems: minimizing distance-to-sight (Q2331220) (← links)
- Altitude terrain guarding and guarding uni-monotone polygons (Q2331221) (← links)
- Weak visibility queries of line segments in simple polygons (Q2349738) (← links)
- Median trajectories (Q2375955) (← links)
- Minimum weight pseudo-triangulations (Q2385693) (← links)
- Computing conforming partitions of orthogonal polygons with minimum stabbing number (Q2402271) (← links)
- Computing \(L_1\) shortest paths among polygonal obstacles in the plane (Q2414865) (← links)
- Subquadratic algorithms for succinct stable matching (Q2415371) (← links)
- Watchman routes for lines and line segments (Q2445196) (← links)
- Minimum-link paths revisited (Q2450201) (← links)
- Query-point visibility constrained shortest paths in simple polygons (Q2465622) (← links)
- Simplex Range Searching and Its Variants: A Review (Q4604367) (← links)
- AN ALGORITHM FOR SEARCHING A POLYGONAL REGION WITH A FLASHLIGHT (Q4818547) (← links)
- ON HAMILTONIAN TRIANGULATIONS IN SIMPLE POLYGONS (Q4949991) (← links)
- Adaptive Planar Point Location (Q5009786) (← links)
- Dynamic motion planning in low obstacle density environments (Q5096921) (← links)
- A Near-Optimal Algorithm for Shortest Paths Among Curved Obstacles in the Plane (Q5097508) (← links)
- On Romeo and Juliet Problems: Minimizing Distance-to-Sight. (Q5116469) (← links)
- Fast Fréchet Distance Between Curves with Long Edges (Q5197493) (← links)
- PARABOLA SEPARATION QUERIES AND THEIR APPLICATION TO STONE THROWING (Q5386745) (← links)
- Optimal Higher Order Delaunay Triangulations of Polygons (Q5458523) (← links)
- GUARDING ART GALLERIES BY GUARDING WITNESSES (Q5470173) (← links)
- Cutting polygons into small pieces with chords: Laser-based localization (Q5874470) (← links)
- Tracing compressed curves in triangulated surfaces (Q5919981) (← links)
- Finding the shortest boundary guard of a simple polygon (Q5941506) (← links)
- Polygons cuttable by a circular saw (Q5952972) (← links)
- How to cut corners and get bounded convex curvature (Q6045790) (← links)