The following pages link to Self-Confirming Equilibrium (Q5287205):
Displayed 32 items.
- Does evolution solve the hold-up problem? (Q700125) (← links)
- Adaptation and complexity in repeated games (Q926890) (← links)
- Position-specific information in social networks: Are you connected? (Q943592) (← links)
- Reputation versus social learning (Q1125566) (← links)
- On non-Nash equilibria (Q1294032) (← links)
- Extensive form games with uncertainty averse players (Q1304010) (← links)
- A dynamic model of equilibrium selection in signaling markets (Q1357423) (← links)
- Social learning in recurring games (Q1378019) (← links)
- Learning to play limited forecast equilibria (Q1384018) (← links)
- On the dynamic selection of mechanisms for provision of public projects (Q1391261) (← links)
- Can you guess the game you are playing? (Q1399529) (← links)
- Learning to play Bayesian games. (Q1429917) (← links)
- Learning with perfect information. (Q1429918) (← links)
- Conditional universal consistency. (Q1818287) (← links)
- Calibrated forecasting and merging (Q1818290) (← links)
- Merging, reputation, and repeated games with incomplete information (Q1818297) (← links)
- Economists' models of learning (Q1841181) (← links)
- A note on the one-deviation property in extensive form games (Q1864819) (← links)
- Strong belief and forward induction reasoning. (Q1867531) (← links)
- On learning to cooperate. (Q1867551) (← links)
- Learning in extensive-form games. I: Self-confirming equilibria (Q1890909) (← links)
- Subjective games and equilibria (Q1890913) (← links)
- Learning in extensive-form games: Experimental data and simple dynamic models in the intermediate term (Q1890914) (← links)
- Equilibrium and reinforcement learning in private-information games: An experimental study (Q1960563) (← links)
- Payoff information and self-confirming equilibrium (Q1970226) (← links)
- Uncertainty aversion and rationality in games of perfect information (Q1978481) (← links)
- Stability, sequential rationality, and subgame consistency (Q2464019) (← links)
- Imperfect monitoring in communication networks (Q2490124) (← links)
- Learning to play games in extensive form by valuation (Q2577520) (← links)
- LEARNING TO PLAY BEST RESPONSE IN DUOPOLY GAMES (Q4655036) (← links)
- LEARNING TO FORECAST AND CYCLICAL BEHAVIOR OF OUTPUT AND INFLATION (Q5464349) (← links)
- Dynamic learning in a two-person experimental game (Q5941341) (← links)