The following pages link to (Q5744816):
Displaying 4 items.
- Proximal algorithms and temporal difference methods for solving fixed point problems (Q721950) (← links)
- Refinement of the four-dimensional GLV method on elliptic curves (Q1746951) (← links)
- How fast can we play Tetris greedily with rectangular pieces? (Q6149495) (← links)
- Simulation-based search (Q6198646) (← links)