The following pages link to (Q5802493):
Displaying 35 items.
- General game playing with stochastic CSP (Q265712) (← links)
- On the number of positions in chess without promotion (Q495765) (← links)
- When is it better not to look ahead? (Q622121) (← links)
- Multi-player alpha-beta pruning (Q753695) (← links)
- Tuning evaluation functions by maximizing concordance (Q817798) (← links)
- Error propagation in game trees (Q857818) (← links)
- Value ordering for quantified CSPs (Q1020498) (← links)
- A Bayesian approach to relevance in game playing (Q1127355) (← links)
- Pruning algorithms for multi-model adversary search (Q1128651) (← links)
- Search in games with incomplete information: a case study using Bridge card play (Q1128766) (← links)
- A chronology of computer chess and its literature (Q1246274) (← links)
- On sparse approximations to randomized strategies and convex combinations (Q1322876) (← links)
- Probabilistic heuristic estimates (Q1356194) (← links)
- A theoretical and empirical investigation of search in imperfect information games (Q1589518) (← links)
- Heuristic search in artificial intelligence (Q1603450) (← links)
- Games, computers, and artificial intelligence (Q1603559) (← links)
- Automated learning by tactical decision systems in air combat (Q1823889) (← links)
- Meta-modeling game for deriving theory-consistent, microstructure-based traction-separation laws via deep reinforcement learning (Q1986877) (← links)
- Obvious strategyproofness, bounded rationality and approximation (Q2147998) (← links)
- Best-first minimax search (Q2171269) (← links)
- On solving the problem of 7-piece chess endgames (Q2216918) (← links)
- Dynamic decision making for graphical models applied to oil exploration (Q2356038) (← links)
- Real-time heuristic search (Q2639648) (← links)
- On Lookahead Equilibria in Congestion Games (Q2937746) (← links)
- On lookahead equilibria in congestion games (Q2971063) (← links)
- From State-of-the-Art Static Fleet Assignment to Flexible Stochastic Planning of the Future (Q3637316) (← links)
- A parallel algorithm for the eight-puzzle problem using analogical reasoning (Q4543716) (← links)
- Remarks on History and Presence of Game Tree Search and Research (Q4915265) (← links)
- Generating Empirical Core Size Distributions of Hedonic Games Using a Monte Carlo Method (Q5038397) (← links)
- Obituary: Claude Elwood Shannon 1916-2001 (Q5409124) (← links)
- The effect of mobility on minimaxing of game trees with random leaf values (Q5958105) (← links)
- Computer shogi (Q5958204) (← links)
- Computer Go: An AI oriented survey (Q5958709) (← links)
- Gender, competition, and performance: Evidence from chess players (Q6067220) (← links)
- Global solution of constrained min-max problems with inflationary differential evolution (Q6159468) (← links)