Specifying and implementing a persuasion dialogue game using commitments and arguments
From MaRDI portal
Recommendations
Cited in
(9)- A Two-Phase Dialogue Game for Skeptical Preferred Semantics
- A logical framework for grounding-based dialogue analysis
- Automated planning of simple persuasion dialogues
- Investigating strategic considerations in persuasion dialogue games
- Multi-party persuasion: a paraconsistent approach
- A dialogue game protocol for multi-agent argument over proposals for action
- A modal semantics for an argumentation-based pragmatics for agent communication
- A Persuasion Dialog for Gaining Access to Information
- A computational model for conversation policies for agent communication
This page was built for publication: Specifying and implementing a persuasion dialogue game using commitments and arguments
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q5316669)