Subdivision-based digital geometry processing as a fundamental building block of digital manufacturing
From MaRDI portal
Recommendations
- Job release scheduling problem: complexity and an approximation algorithm
- Job control in distributed environments with non-dedicated resources
- Job control in heterogeneous computing systems
- Minimizing the number of tardy job units under release time constraints
- scientific article; zbMATH DE number 89399
- Job scheduling, cooperation, and control
- Proactive release procedures for just-in-time job shop environments, subject to machine failures
- Scheduling jobs with release dates on parallel batch processing machines
Cites work
- \(C^2\) subdivision over triangulations with one extraordinary point
- A butterfly subdivision scheme for surface interpolation with tension control
- Digital geometry
- Edge and vertex insertion for a class of \(C^{1}\) subdivision surfaces
- Error estimation and \(h\) adaptive boundary elements
- Subdivision as a fundamental building block of digital geometry processing algorithms
- Trimming for subdivision surfaces
Cited in
(4)
This page was built for publication: Subdivision-based digital geometry processing as a fundamental building block of digital manufacturing
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q3012641)