Timed Basic Parallel Processes
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- A Decision Procedure for the First Order Theory of Real Addition with Order
- A faster algorithm for solving one-clock priced timed games
- A theory of timed automata
- Almost Optimal Strategies in One Clock Priced Timed Games
- Alternating timed automata
- An effective decision procedure for linear arithmetic over the integers and reals
- Automated Deduction – CADE-20
- Binary reachability of timed pushdown automata via quantifier elimination and cyclic order atoms
- CONCUR 2004 - Concurrency Theory
- CONCUR 2005 – Concurrency Theory
- Communicating Timed Automata: The More Synchronous, the More Difficult to Verify
- Dense-timed pushdown automata
- Effective definability of the reachability relation in timed automata
- FSTTCS 2005: Foundations of Software Technology and Theoretical Computer Science
- Kronos: A verification tool for real-time systems
- Model checking of systems with many identical timed processes
- Perfect timed communication is hard
- Reachability in two-clock timed automata is PSPACE-complete
- Reachability of communicating timed processes
- Reachability-Time Games on Timed Automata
- Recursive timed automata
- The ordinal-recursive complexity of timed-arc Petri nets, data nets, and other enriched nets
- Timed lossy channel systems
- Timed pushdown automata and branching vector addition systems
- Timed recursive state machines: expressiveness and complexity
- Universal safety for timed Petri nets is PSPACE-complete
- Uppaal in a nutshell
- Verification for Timed Automata extended with Unbounded Discrete Data Structures
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