Translating asynchronous games for distributed synthesis
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Recommendations
- LATIN 2004: Theoretical Informatics
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- Petri games: synthesis of distributed systems with causal memory
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Cites work
- \textsc{AdamMC}: a model checker for Petri nets with transits against Flow-LTL
- Asynchronous Games over Tree Architectures
- Automated synthesis of distributed controllers
- Bounded synthesis for Petri games
- Branching processes of Petri nets
- Concurrent bisimulations in Petri nets
- Distributed synthesis for acyclic architectures
- Efficient trace encodings of bounded synthesis for asynchronous distributed systems
- FSTTCS 2004: Foundations of Software Technology and Theoretical Computer Science
- FSTTCS 2005: Foundations of Software Technology and Theoretical Computer Science
- scientific article; zbMATH DE number 3885321 (Why is no real title available?)
- scientific article; zbMATH DE number 1927560 (Why is no real title available?)
- scientific article; zbMATH DE number 7278100 (Why is no real title available?)
- scientific article; zbMATH DE number 5587278 (Why is no real title available?)
- Notes on finite asynchronous automata
- On the control of asynchronous automata
- Petri games: synthesis of distributed systems with causal memory
- Petri nets, event structures and domains. I
- Process versus unfolding semantics for Place/Transition Petri nets
- Solving Sequential Conditions by Finite-State Strategies
- Unfoldings: A partial-order approach to model checking.
Cited in
(9)- The synthesis problem for repeatedly communicating Petri games
- Solving high-level Petri games
- Efficient trace encodings of bounded synthesis for asynchronous distributed systems
- Distributed Asynchronous Games With Causal Memory are Undecidable
- Asynchronous Games over Tree Architectures
- Asynchronous transition system games for two processes and their analysis
- Distributed controller synthesis for deadlock avoidance
- (Un)decidability bounds of the synthesis problem for Petri games
- From trees to tree-like: distribution and synthesis for asynchronous automata
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