Tree projections: Game characterization and computational aspects
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Recommendations
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Cites work
- A Linear-Time Algorithm for Finding Tree-Decompositions of Small Treewidth
- Acyclic Hypergraph Projections
- Complexity and algorithms for graph and hypergraph sandwich problems
- Connected Treewidth and Connected Graph Searching
- Generalized hypertree decompositions: NP-hardness and tractable variants
- Graph minors. III. Planar tree-width
- Graph Sandwich Problems
- Graph searching and a min-max theorem for tree-width
- Hypertree decompositions and tractable queries
- Hypertree width and related hypergraph invariants
- Marshals, monotone marshals, and hypertree-width
- On the Power of k-Consistency
- Power of Natural Semijoins
- Robbers, marshals, and guards: Game theoretic and logical characterizations of hypertree width.
- Syntactic Characterization of Tree Database Schemas
- The complexity of homomorphism and constraint satisfaction problems seen from the other side
- The tree projection theorem and relational query processing
- Tree Projections: Hypergraph Games and Minimality
- Tree-size bounded alternation
Cited in
(10)- A note on first-order projections and games.
- Computing branching distances with quantitative games
- A game characterisation of tree-like Q-resolution size
- A Dynamic Algorithm for Reachability Games Played on Trees
- Tree Projections: Hypergraph Games and Minimality
- The Computational Complexity of Game Trees by Eigen-Distribution
- Thick Subtrees, Games and Experiments
- Tree projections and structural decomposition methods: minimality and game-theoretic characterization
- scientific article; zbMATH DE number 2080927 (Why is no real title available?)
- scientific article; zbMATH DE number 2086645 (Why is no real title available?)
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