Robbers, marshals, and guards: Game theoretic and logical characterizations of hypertree width.
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Cites work
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Cited in
(27)- Tree projections and structural decomposition methods: minimality and game-theoretic characterization
- Decomposing Quantified Conjunctive (or Disjunctive) Formulas
- The dag-width of directed graphs
- Tree-Width for First Order Formulae
- Saturation-based Boolean conjunctive query answering and rewriting for the guarded quantification fragments
- An annotated bibliography on guaranteed graph searching
- Uniform Constraint Satisfaction Problems and Database Theory
- Hypertree decompositions and tractable queries
- On the complexity of entailment in existential conjunctive first-order logic with atomic negation
- A unified theory of structural tractability for constraint satisfaction problems
- Greedy strategies and larger islands of tractability for conjunctive queries and constraint satisfaction problems
- Weighted hypertree decompositions and optimal query plans
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- SOME MODEL THEORY OF GUARDED NEGATION
- Generalized hypertree decomposition for solving non binary CSP with compressed table constraints
- Hypertree-depth and minors in hypergraphs
- The treewidth of 2-section of hypergraphs
- The Power of Local Consistency in Conjunctive Queries and Constraint Satisfaction Problems
- Structural tractability of enumerating CSP solutions
- Marshals, monotone marshals, and hypertree-width
- Hypertree width and related hypergraph invariants
- Tree Projections: Hypergraph Games and Minimality
- Guarded Ontology-Mediated Queries
- Evaluating Datalog via tree automata and cycluits
- CSP duality and trees of bounded pathwidth
- Tree projections: Game characterization and computational aspects
- Computing optimal hypertree decompositions with SAT
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