Hunting a rabbit: complexity, approximability and some characterizations
From MaRDI portal
Cites work
- A cops and robber game and the meeting time of synchronous directed walks
- An evasion game on a graph
- Complexity results for a cops and robber game on directed graphs
- Cops and robbers is EXPTIME-complete
- DAG-width
- DAG-width and circumference of digraphs
- Directed path-width and monotonicity in digraph searching
- Directed tree-width
- Finding a princess in a palace: a pursuit-evasion problem
- Finding good approximate vertex and edge partitions is NP-hard
- Further results on the hunters and rabbit game through monotonicity
- Graph searching and a min-max theorem for tree-width
- How to hunt an invisible rabbit on a graph
- scientific article; zbMATH DE number 3590298 (Why is no real title available?)
- scientific article; zbMATH DE number 3639144 (Why is no real title available?)
- Hunting rabbits on the hypercube
- Robbers, marshals, and guards: Game theoretic and logical characterizations of hypertree width.
- Searching for an intruder on graphs and their subdivisions
- The no-meet matroid
- Vertex Bisection is Hard, too
- Vertex-to-vertex pursuit in a graph
This page was built for publication: Hunting a rabbit: complexity, approximability and some characterizations
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q7240322)