Hunting rabbits on the hypercube
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Abstract: We explore the Hunters and Rabbits game on the hypercube. In the process, we find the solution for all classes of graphs with an isoperimetric nesting property and find the exact hunter number of to be . In addition, we extend results to the situation where we allow the rabbit to not move between shots.
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Cites work
- scientific article; zbMATH DE number 736286 (Why is no real title available?)
- An Isoperimetric Inequality on the Discrete Torus
- Finding a princess in a palace: a pursuit-evasion problem
- How to hunt an invisible rabbit on a graph
- Odd and even Hamming spheres also have minimum boundary
- Optimal numberings and isoperimetric problems on graphs
- The game of cops and robbers on graphs
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