Hunting rabbits on the hypercube
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Abstract: We explore the Hunters and Rabbits game on the hypercube. In the process, we find the solution for all classes of graphs with an isoperimetric nesting property and find the exact hunter number of to be . In addition, we extend results to the situation where we allow the rabbit to not move between shots.
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Cites work
- An Isoperimetric Inequality on the Discrete Torus
- Finding a princess in a palace: a pursuit-evasion problem
- How to hunt an invisible rabbit on a graph
- scientific article; zbMATH DE number 736286 (Why is no real title available?)
- Odd and even Hamming spheres also have minimum boundary
- Optimal numberings and isoperimetric problems on graphs
- The game of cops and robbers on graphs
Cited in
(7)- Hunting for foxes with sheaves
- A cops and robber game and the meeting time of synchronous directed walks
- Hunting a rabbit is hard
- Complexity results for a cops and robber game on directed graphs
- Further results on the hunters and rabbit game through monotonicity
- Hunting a rabbit: complexity, approximability and some characterizations
- How to hunt an invisible rabbit on a graph
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