Two-player competitive diffusion game: graph classes and the existence of a Nash equilibrium
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- The existence of a pure Nash equilibrium in the two-player competitive diffusion game on graphs having chordality
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Cites work
- A Characterization of Block-Graphs
- A characterization of clique graphs
- A comment on pure-strategy Nash equilibria in competitive diffusion games
- A note on competitive diffusion through social networks
- Characterizations of strongly chordal graphs
- Competitive diffusion on weighted graphs
- Complexity of equilibrium in competitive diffusion games on social networks
- Graph Classes: A Survey
- Multi-player diffusion games on graph classes
- Nash equilibria for competitive information diffusion on trees
- On rigid circuit graphs
- Pure Nash equilibria of competitive diffusion process on toroidal grid graphs
- Representation of a finite graph by a set of intervals on the real line
- The competitive diffusion game in classes of graphs
Cited in
(10)- Pure-strategy Nash equilibria on competitive diffusion games
- Nash equilibria for competitive information diffusion on trees
- The existence of a pure Nash equilibrium in the two-player competitive diffusion game on graphs having chordality
- Multi-player diffusion games on graph classes
- Competitive diffusion on weighted graphs
- The competitive diffusion game in classes of graphs
- Multi-Player Diffusion Games on Graph Classes
- Computing lexicographically safe Nash equilibria in finite two-person games with tight game forms given by oracles
- Existence of pure Nash equilibria in 2-player information diffusion games with strict public preferences
- Being an influencer is hard: the complexity of influence maximization in temporal graphs with a fixed source
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