Multi-player diffusion games on graph classes
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Abstract: We study competitive diffusion games on graphs introduced by Alon et al. [1] to model the spread of influence in social networks. Extending results of Roshanbin [8] for two players, we investigate the existence of pure Nash equilibria for at least three players on different classes of graphs including paths, cycles, grid graphs and hypercubes; as a main contribution, we answer an open question proving that there is no Nash equilibrium for three players on (m x n) grids with min(m, n) >= 5. Further, extending results of Etesami and Basar [3] for two players, we prove the existence of pure Nash equilibria for four players on every d-dimensional hypercube.
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Cites work
- A comment on pure-strategy Nash equilibria in competitive diffusion games
- A note on competitive diffusion through social networks
- Finding safe strategies for competitive diffusion on trees
- scientific article; zbMATH DE number 6474901 (Why is no real title available?)
- Nash equilibria for competitive information diffusion on trees
- Nash Equilibria in Voronoi Games on Graphs
- The competitive diffusion game in classes of graphs
- Voronoi Games on Cycle Graphs
Cited in
(13)- Pure-strategy Nash equilibria on competitive diffusion games
- Nash equilibria for competitive information diffusion on trees
- Complexity of equilibrium in competitive diffusion games on social networks
- Pure Nash equilibria of competitive diffusion process on toroidal grid graphs
- Two-player competitive diffusion game: graph classes and the existence of a Nash equilibrium
- Competitive diffusion on weighted graphs
- Finding safe strategies for competitive diffusion on trees
- Nash equilibria for information diffusion games on weighted cycles and paths
- The competitive diffusion game in classes of graphs
- ChoiceGAPs: competitive diffusion as a massive multi-player game in social networks
- Multi-Player Diffusion Games on Graph Classes
- The one-round multi-player discrete Voronoi game on grids and trees
- A note on competitive diffusion through social networks
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