Variable demand and multi-commodity flow in Markovian network equilibrium

From MaRDI portal



Abstract: Markovian network equilibrium generalizes the classical Wardrop equilibrium in network games. At a Markovian network equilibrium, each player of the game solves a Markov decision process instead of a shortest path problem. We propose two novel extensions of Markovian network equilibrium by considering 1) variable demand, which offers the players a quitting option, and 2) multi-commodity flow, which allows players to have heterogeneous ending time. We further develop dynamic-programming-based iterative algorithms for the proposed equilibrium problems, together with their arithmetic complexity analysis. Finally, we illustrate our network equilibrium model via a multi-commodity ride-sharing example, and compare the computational efficiency of our algorithms against state-of-the-art optimization software Mosek over extensive numerical experiments.





Describes a project that uses

Uses Software






This page was built for publication: Variable demand and multi-commodity flow in Markovian network equilibrium

Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2125514)