Computing convex hull in a floating point arithmetic (Q1337401): Difference between revisions

From MaRDI portal
RedirectionBot (talk | contribs)
Removed claims
ReferenceBot (talk | contribs)
Changed an Item
 
(3 intermediate revisions by 3 users not shown)
Property / author
 
Property / author: Jerzy W. Jaromczyk / rank
 
Normal rank
Property / author
 
Property / author: Grzegorz W. Wasilkowski / rank
 
Normal rank
Property / reviewed by
 
Property / reviewed by: Heinrich Guggenheimer / rank
 
Normal rank
Property / MaRDI profile type
 
Property / MaRDI profile type: MaRDI publication profile / rank
 
Normal rank
Property / full work available at URL
 
Property / full work available at URL: https://doi.org/10.1016/0925-7721(94)00017-4 / rank
 
Normal rank
Property / OpenAlex ID
 
Property / OpenAlex ID: W2082233487 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q3772828 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Numerical stability of a convex hull algorithm for simple polygons / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q3992847 / rank
 
Normal rank

Latest revision as of 10:15, 23 May 2024

scientific article
Language Label Description Also known as
English
Computing convex hull in a floating point arithmetic
scientific article

    Statements

    Computing convex hull in a floating point arithmetic (English)
    0 references
    30 November 1994
    0 references
    Most known algorithms for computation of convex hulls presume exact arithmetic and may be unstable in finite precision arithmetic. A floating point algorithm like \textit{S. Fortune's} [Stable maintenance of point-set triangulations in two dimension, Proceedings 27th IEEE Symposium on Foundations of Computer Science, 494-499 (1989)] gives only approximate hulls that may not be convex. This paper presents an algorithm \({\mathbf{Convex}}\) that is numerically stable and extracts from the output of Fortune's algorithm a truly convex hull; the distances of the new points from the input points are well controlled at linear functions of machine precision \(u\).
    0 references
    0 references
    0 references
    0 references
    0 references
    convex hulls
    0 references
    floating point algorithm
    0 references
    algorithm \({\mathbf{Convex}}\)
    0 references
    0 references