A short note about pursuit games played on a graph with a given genus (Q1072462): Difference between revisions

From MaRDI portal
RedirectionBot (talk | contribs)
Changed an Item
ReferenceBot (talk | contribs)
Changed an Item
 
(2 intermediate revisions by 2 users not shown)
Property / MaRDI profile type
 
Property / MaRDI profile type: MaRDI publication profile / rank
 
Normal rank
Property / full work available at URL
 
Property / full work available at URL: https://doi.org/10.1016/0095-8956(85)90093-0 / rank
 
Normal rank
Property / OpenAlex ID
 
Property / OpenAlex ID: W2036303537 / rank
 
Normal rank
Property / cites work
 
Property / cites work: A game of cops and robbers / rank
 
Normal rank
Property / cites work
 
Property / cites work: On a class of isometric subgraphs of a graph / rank
 
Normal rank
Property / cites work
 
Property / cites work: Vertex-to-vertex pursuit in a graph / rank
 
Normal rank

Latest revision as of 12:07, 17 June 2024

scientific article
Language Label Description Also known as
English
A short note about pursuit games played on a graph with a given genus
scientific article

    Statements

    A short note about pursuit games played on a graph with a given genus (English)
    0 references
    0 references
    1985
    0 references
    This is a short note about pursuit games played on a graph with a given genus. The main result of this paper is: if G is a graph with a given genus k, then \(3+2k\) pursuers are enough to catch the evader.
    0 references
    games on graphs
    0 references
    pursuit games
    0 references
    0 references

    Identifiers