Generalized solution concepts in games with possibly unaware players (Q662271): Difference between revisions

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Latest revision as of 23:03, 4 July 2024

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Generalized solution concepts in games with possibly unaware players
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    Generalized solution concepts in games with possibly unaware players (English)
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    22 February 2012
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    In the paper under review, the authors take the material from versions presented at conferences and the earlier work available on the website arxiv.org. So, they review standard notions of extensive-form games and suggest modeling concepts for games with possibly unaware players. Their intention is to generalize different concepts, including \textit{perfect equilibrium} (Selten 1975), \textit{proper equilibrium} (Myerson 1978), \textit{sequential equilibrium} (Kreps and Wilson 1982) or \textit{rationalizability} (Berheim 1984; Pearce 1984), etc. Their experience entitles them to improve the notion of sequential equilibrium, compare [Econometrica 50, 863--894 (1982; Zbl 0483.90092)]. They introduce the notion called \textit{conditional sequential equilibrium}, which captures situations where a player is certain that some histories in his information set will not occur (having probability zero, are ignored in uncorrected conceptions). The narrative of the article is a philosophical description of long formal definitions. It explains their significance, forcing the comparison with comments listed elsewhere. The appendix contains notes about extensive games with countably many players.
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    awareness
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    sequential equilibrium
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