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In this paper, the focus is placed on connections between combinatorial (two-player take-away) games and (one-dimensional) cellular automata (CA). The author considers a variation of the subtraction game: the number of tokens a player is allowed to remove depends on the previous player's move. As an introduction, the author studies a take-away game that emulates Wolfram's rule \(60\). Then, triangle-placing games are introduced. They emulate an infinite class of CA. Also it is shown that these games have the same equivalent outcomes (or winning strategies) as a class of take-away game. Finally, undecidability result for CA and rule \(110\) are interpreted in terms of combinatorial games. | |||
Property / review text: In this paper, the focus is placed on connections between combinatorial (two-player take-away) games and (one-dimensional) cellular automata (CA). The author considers a variation of the subtraction game: the number of tokens a player is allowed to remove depends on the previous player's move. As an introduction, the author studies a take-away game that emulates Wolfram's rule \(60\). Then, triangle-placing games are introduced. They emulate an infinite class of CA. Also it is shown that these games have the same equivalent outcomes (or winning strategies) as a class of take-away game. Finally, undecidability result for CA and rule \(110\) are interpreted in terms of combinatorial games. / rank | |||
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Property / reviewed by | |||
Property / reviewed by: Michel Rigo / rank | |||
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Property / Mathematics Subject Classification ID | |||
Property / Mathematics Subject Classification ID: 91A46 / rank | |||
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Property / Mathematics Subject Classification ID | |||
Property / Mathematics Subject Classification ID: 91A05 / rank | |||
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Property / Mathematics Subject Classification ID | |||
Property / Mathematics Subject Classification ID: 68Q80 / rank | |||
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Property / zbMATH DE Number | |||
Property / zbMATH DE Number: 6234599 / rank | |||
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Property / zbMATH Keywords | |||
cellular automaton | |||
Property / zbMATH Keywords: cellular automaton / rank | |||
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impartial game | |||
Property / zbMATH Keywords: impartial game / rank | |||
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take-away game | |||
Property / zbMATH Keywords: take-away game / rank | |||
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rule 110 | |||
Property / zbMATH Keywords: rule 110 / rank | |||
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rule 60 | |||
Property / zbMATH Keywords: rule 60 / rank | |||
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undecidability | |||
Property / zbMATH Keywords: undecidability / rank | |||
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triangle-placing games | |||
Property / zbMATH Keywords: triangle-placing games / rank | |||
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Pascal triangle | |||
Property / zbMATH Keywords: Pascal triangle / rank | |||
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Property / MaRDI profile type | |||
Property / MaRDI profile type: MaRDI publication profile / rank | |||
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Property / OpenAlex ID | |||
Property / OpenAlex ID: W2963868236 / rank | |||
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Property / arXiv ID | |||
Property / arXiv ID: 1201.1039 / rank | |||
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Property / cites work | |||
Property / cites work: Q5461593 / rank | |||
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links / mardi / name | links / mardi / name | ||
Revision as of 02:27, 7 July 2024
scientific article
Language | Label | Description | Also known as |
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English | Impartial games emulating one-dimensional cellular automata and undecidability |
scientific article |
Statements
Impartial games emulating one-dimensional cellular automata and undecidability (English)
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29 November 2013
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In this paper, the focus is placed on connections between combinatorial (two-player take-away) games and (one-dimensional) cellular automata (CA). The author considers a variation of the subtraction game: the number of tokens a player is allowed to remove depends on the previous player's move. As an introduction, the author studies a take-away game that emulates Wolfram's rule \(60\). Then, triangle-placing games are introduced. They emulate an infinite class of CA. Also it is shown that these games have the same equivalent outcomes (or winning strategies) as a class of take-away game. Finally, undecidability result for CA and rule \(110\) are interpreted in terms of combinatorial games.
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cellular automaton
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impartial game
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take-away game
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rule 110
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rule 60
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undecidability
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triangle-placing games
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Pascal triangle
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