Successful Nash equilibrium agent for a three-player imperfect-information game (Q1651920): Difference between revisions

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Latest revision as of 17:29, 14 September 2024

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Successful Nash equilibrium agent for a three-player imperfect-information game
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    Successful Nash equilibrium agent for a three-player imperfect-information game (English)
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    10 July 2018
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    Summary: Creating strong agents for games with more than two players is a major open problem in AI. Common approaches are based on approximating game-theoretic solution concepts such as Nash equilibrium, which have strong theoretical guarantees in two-player zero-sum games, but no guarantees in non-zero-sum games or in games with more than two players. We describe an agent that is able to defeat a variety of realistic opponents using an exact Nash equilibrium strategy in a three-player imperfect-information game. This shows that, despite a lack of theoretical guarantees, agents based on Nash equilibrium strategies can be successful in multiplayer games after all.
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    artificial intelligence
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    game theory
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    Nash equilibrium
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    imperfect information
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