Combinatorial analysis of tetris-like games (Q941345): Difference between revisions

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Property / DOI: 10.1016/j.disc.2007.08.009 / rank
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Property / full work available at URL: https://doi.org/10.1016/j.disc.2007.08.009 / rank
 
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Latest revision as of 08:57, 10 December 2024

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Combinatorial analysis of tetris-like games
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    Combinatorial analysis of tetris-like games (English)
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    4 September 2008
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    Combinatorial properties of tetris-like games are studied by using Schützenberger methodology and probability generating functions. It is proved that every tetris-like game is equivalent to a finite state automaton. A straightforward algorithm to transform a Tetris-like game into its corresponding automaton is presented. In this way, one can study the average number of pieces inserted during a game and the average score as a function of the player's ability and the pieces extrusion.
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    finite state automaton
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    Schützenberger methodology
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    probability generating functions
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