Impartial games emulating one-dimensional cellular automata and undecidability (Q385042): Difference between revisions
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Property / DOI: 10.1016/j.jcta.2013.02.009 / rank | |||
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Property / OpenAlex ID: W2963868236 / rank | |||
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Property / arXiv ID: 1201.1039 / rank | |||
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Latest revision as of 16:00, 9 December 2024
scientific article
Language | Label | Description | Also known as |
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English | Impartial games emulating one-dimensional cellular automata and undecidability |
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Impartial games emulating one-dimensional cellular automata and undecidability (English)
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29 November 2013
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In this paper, the focus is placed on connections between combinatorial (two-player take-away) games and (one-dimensional) cellular automata (CA). The author considers a variation of the subtraction game: the number of tokens a player is allowed to remove depends on the previous player's move. As an introduction, the author studies a take-away game that emulates Wolfram's rule \(60\). Then, triangle-placing games are introduced. They emulate an infinite class of CA. Also it is shown that these games have the same equivalent outcomes (or winning strategies) as a class of take-away game. Finally, undecidability result for CA and rule \(110\) are interpreted in terms of combinatorial games.
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cellular automaton
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impartial game
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take-away game
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rule 110
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rule 60
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undecidability
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triangle-placing games
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Pascal triangle
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