Artificial intelligence in air combat games (Q1087487): Difference between revisions

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Latest revision as of 11:29, 30 July 2024

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Artificial intelligence in air combat games
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    Artificial intelligence in air combat games (English)
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    1987
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    A general framework for the utilization of large numbers of optimal pursuit-evasion algorithms, as applied to air combat, is described. The framework is based upon and is driven by artificial intelligence concepts. The method employed involves the valuation of alternative tactical strategies and maneuvers through a goal system and pilot-derived expert data bases. The system is designed to display the most promising strategies to the pilot for a final decision. Two aspects of the concept above are described here: the general framework and a specific implementation for a synthetic method of flight and fire control system optimization. Details of the implementation, based on off-the-shelf hardware and a standard programming language, are also given. Potential utilization of these concepts includes other areas as well: submarine warfare and satellite based weapon systems are two possible additional applications. Nonmilitary applications are air traffic control and optimal scheduling.
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    optimal pursuit-evasion algorithms
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    air combat
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    artificial intelligence
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    pilot-derived expert data bases
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    flight and fire control system
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