Games with 1-backtracking (Q636360): Difference between revisions

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Latest revision as of 10:48, 4 July 2024

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Games with 1-backtracking
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    Games with 1-backtracking (English)
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    26 August 2011
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    The authors define 1-backtracking for games, allowing either player to correct any previous move a finite number of times. This corresponds to simple backtracking in earlier work of \textit{T. Coquand} [``A semantics of evidence for classical arithmetic'', J. Symb. Log. 60, No. 1, 325--337 (1995; Zbl 0829.03037)]. Given a game \(G\), bck\((G)\) denotes an associated game allowing 1-backtracking. The central results of the paper show that a player \(p\) has a winning strategy for \(G\) computable from \(\mathbf 0^\prime\) if and only if \(p\) has a computable winning strategy for bck\((G)\). Games of the form bck\((G)\) are a sound and complete semantics for Limit Computable Mathematics as formulated by \textit{S. Hayashi} [``Can proofs be animated by games?'', Fundam. Inform. 77, No. 4, 331--343 (2007; Zbl 1182.03067)]. Thus, this form of backtracking is useful for studying the constructive content of certain classical theorems.
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    classical logic
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    game semantics
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    backtracking
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    learning in the limit
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    limit computable mathematics
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    recursive degree
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    computability
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    constructive content of classical theorems
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