Impartial games emulating one-dimensional cellular automata and undecidability (Q385042): Difference between revisions

From MaRDI portal
Importer (talk | contribs)
Changed an Item
ReferenceBot (talk | contribs)
Changed an Item
 
Property / cites work
 
Property / cites work: Q5461593 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q5321501 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q5145148 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Playing Games with Algorithms: Algorithmic Combinatorial Game Theory / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q3395518 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Lattice games without rational strategies / rank
 
Normal rank
Property / cites work
 
Property / cites work: A mathematical investigation of games of “take-away” / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q3862379 / rank
 
Normal rank
Property / cites work
 
Property / cites work: 2-Pile Nim with a Restricted Number of Move-Size Imitations / rank
 
Normal rank
Property / cites work
 
Property / cites work: Blocking Wythoff Nim / rank
 
Normal rank
Property / cites work
 
Property / cites work: The \(\star\)-operator and invariant subtraction games / rank
 
Normal rank
Property / cites work
 
Property / cites work: From heaps of matches to the limits of computability / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q5615842 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q3675526 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Computation theory of cellular automata / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q3150942 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q3123674 / rank
 
Normal rank

Latest revision as of 02:27, 7 July 2024

scientific article
Language Label Description Also known as
English
Impartial games emulating one-dimensional cellular automata and undecidability
scientific article

    Statements

    Impartial games emulating one-dimensional cellular automata and undecidability (English)
    0 references
    0 references
    29 November 2013
    0 references
    In this paper, the focus is placed on connections between combinatorial (two-player take-away) games and (one-dimensional) cellular automata (CA). The author considers a variation of the subtraction game: the number of tokens a player is allowed to remove depends on the previous player's move. As an introduction, the author studies a take-away game that emulates Wolfram's rule \(60\). Then, triangle-placing games are introduced. They emulate an infinite class of CA. Also it is shown that these games have the same equivalent outcomes (or winning strategies) as a class of take-away game. Finally, undecidability result for CA and rule \(110\) are interpreted in terms of combinatorial games.
    0 references
    0 references
    cellular automaton
    0 references
    impartial game
    0 references
    take-away game
    0 references
    rule 110
    0 references
    rule 60
    0 references
    undecidability
    0 references
    triangle-placing games
    0 references
    Pascal triangle
    0 references

    Identifiers

    0 references
    0 references
    0 references
    0 references
    0 references
    0 references